设计模式-抽象工厂模式
应用场景
Provide an interface for creating families of related objects.
抽象工厂和工厂方法基本没有什么关系.
工厂方法的作用是返回一个接口的实现对象, 子类可以自由决定具体使用什么对象.
而抽象工厂则是一个返回相关对象的接口. 比如一套UI主题系统, 每套主题都包含自己的Button, Listbox, Textbox等UI样式. 不会有人希望在Light皮肤中得到一个Dark按钮.
抽象工厂就是为了解决这一问题.
classDiagram
class Component{
<<interface>>
+ render(Theme)
}
class Button{
<<interface>>
+ render(Theme)
+ click()
}
class Textbox{
<<interface>>
+ render(Theme)
+ textchange()
}
class Theme{
<<interface>>
+ getButtonStyle()
+ getTextboxStyle()
}
class DarkTheme{
+ getButtonStyle()
+ getTextboxStyle()
}
class LightTheme{
+ getButtonStyle()
+ getTextboxStyle()
}
class Page{
+ button
+ textbox
+ theme
}
Component <|-- Button
Component <|-- Textbox
Component *--> Theme
Theme <|-- DarkTheme
Theme <|-- LightTheme
Page *--> Component
Page *--> Theme
在这个结构中, Page包含的按钮和文本框便是通过Theme的实现类获得统一的样式.
简单的python实现
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
from abc import ABC, abstractmethod
class Theme(ABC):
@abstractmethod
def button_style(self):
pass
@abstractmethod
def textbox_style(self):
pass
class Component(ABC):
@abstractmethod
def render(self, theme: Theme = None):
pass
class Button(Component):
def render(self, theme: Theme = None):
print(f'Render button use style: {theme.button_style()}')
class Textbox(Component):
def render(self, theme: Theme = None):
print(f'Render textbox use style: {theme.textbox_style()}')
class DarkTheme(Theme):
def button_style(self):
return 'dark button'
def textbox_style(self):
return 'dark textbox'
class LightTheme(Theme):
def button_style(self):
return 'light button'
def textbox_style(self):
return 'light textbox'
if __name__ == "__main__":
t = DarkTheme()
btn = Button()
textbox = Textbox()
btn.render(t)
textbox.render(t)
本文由作者按照 CC BY 4.0 进行授权